I love it. For such a small and simple game it has some great design work in it.
All the small systems like the risk-reward choice in selecting which item you break, or whether you even try to break multiple, the decision whether to already buy the next thing, leaving yourself fewer tickets left to try and make the money back, or whether to wait a bit to play safer, etc really tie nicely together for an experience where you're always making interesting decision all on the background of the main skill-based game loop.
Not sure if you didn't add audio, or if there was a bug with it, but didn't have any sound which was made the game feel a little unfinished, which is a little bit of a shame, but easy to fix I'm sure.
Overall a great game, and I really love the theme interpretation. The fact I have to pay just to unlock the option to pay for balls is delightfully on theme.