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Huge wins across the board on this one for me! Lovely, crunchy, classic MoSh aesthetic and lots of great ideas at play. I like the flow of the map, it's dense but there are a lot of branching paths that'll eventually guide the PCs to the database. Great info hierarchy, a good amount of horrifying shit mixed in with the classic "immortality formula" myth stuff, and a fun central antagonist! Literally the only thing that strikes me as a bit out of place is the direct "clones spawn out of the Prime's back" callout - I love the Substance inspo, but I feel like there could a bit of differentiation on that particular part to help it hew its own identity.

Other than that though, one of my favorites aesthetically and organizationally. Awesome work! 

Thank you very much for the support and feedback, it means the world!

I'll take the clones into some serious thought for post jam. Would you say their inclusion at all is out of place or mainly the way and framing for how they come to be? There are a few possibilities I think - in fact THE OLD DUST's effect might be massaged to fit in general.

Glad you liked it!

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I think the clones are great! Just the particular spawning method feels like it a bit too 1:1. If it was like "spawned by painful mitosis" or something a little vague, or a specific but distinct process ("spawned from their chest cavity")