Really cool game! I initially didn't realize you could go back up the stairs for more gold. Once I ran out of gold I had nothing that I could do, making the basic attack free might be one solution to this. I don't see any reason why you would gaurd, as the enemies always seem to have the same attack anyways? Another thing you could do is make the enemy turn only have one or two enemies attack before it's your turn again, seems a bit op they can just gang up on me like that. Cool game though, definitely enjoyed it!
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Thanks for playing it. I do have a Windup enemy that does charges up twice before hitting you, so the shield is to guard against that. But also it turns out the solution of kill things faster also works for them just as well. Staggering attack is something I hadn't thought of. But I think I ended up skewing too much into large pod sizes which is a thing that needs balancing (which I think also doesn't help in figuring out enemy attack patterns because they just get lost in the log). Pods are also lightly randomised just with a float chance of spawning so you might even have been doubly rng screwed on that as well instead because I needed to put in a better enemy generation system.