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I loved the animation on the player dash, you've got all the pieces here, tho there wasn't really any point in killing enemies since they respawn instantly, and the lack of music and sfx on shooting made for a bit of a difficult audio experience.

Your visuals are strong tho! i wanna see more! c:

Thanks for the feedback, and you’re absolutely right about them.

The respawn timer is tied to when they are spawned, not when they are destroyed. I didn’t want to rework the code for fear of introducing bugs, but I could have solved it simply by greatly increasing the respawn time. 

The lack of music also made everything feel a bit empty, when a bullet hell really needs that kind of full soundscape. There are the effects from the shots themselves, but not from the enemies.