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Really fantastic! I'm not sure if this is my #1 or #2, to be honest, but either way, I think it deserves a spot in the winner's circle.

Some quibbles:

- I think there are a few places where, mechanically, this could be stronger. Some of the damage figures given don't gel with the equipment stats in the PSG; for example, Liam's Wrench is 2d10 vs 1d5 for Assorted Tools. Likewise, the health per wounds in the stats are a bit high. 

- I thought the theme could have been a little stronger.

Why I think this really works:

- It's very different than most Mothership modules. Given the amounts of money involved, this seems like a great way to allow a crew on the raggedy edge to reset and replenish.

- The art is really fantastic. Even on the relatively art-free first spread, you use a few strong colours and some very light illustration to generate a huge amount of visual interest. The choice to make it feel like a cult pamphlet is really great, just really well considered and executed. The second spread is even better. I love the way you've centred the artifact in the red and black. The sketch drawings of the characters have a ton of personality. It's real 'worth-a-thousand-words' stuff. 

- The social aspects seem well considered. I like how you've used PC morality (not wanting to indulge Z's violence) to goad them towards danger (Harriet and her poisons).

- Selfish cultists as the monsters and aliens as a distant hypothetical is great.

- Conversion relic is awesome. It could easily be detached for fun, modular use in a home campaign.

I think you should expand this one. I'd love to see more of the cult and the Light Fathers.

Thanks so much for the encouragement!! I also knew I needed to refine the mechanics, but frankly just didn't have time to get it done lol I also knew it was pretty different from a lot of MoSH modules, and honestly this week have been afraid those differences turned people off from it. Hearing that people enjoyed it means the world!!

It's also one part of a campaign I'm in the midst of running with 4-5 adventure sites in the same system, and honestly your comment has inspired me to consider expanding this into a zine, then writing up the other three parts of the campaign as their own zines, and capping it off with something bigger about the Light Father's eventual return. 

We shall see!!