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(+1)

Good pixel art visualization in a retro game style, but:

  • It's unclear why the controls are entirely on keyboard, but in the shop they switch to mouse. I think it would be better to choose one approach: either keep the in-game controls on keyboard and make navigating the shop positions also use WASD or arrow keys, or put shooting on LMB (which is simpler)
  • It's not very clear whether there are permanent upgrades in this game. I think they are necessary for the player to feel progress (of course, if this is an arena concept game, then it's fine as is)

Thank you for the feedback. I definitely agree, I would have preferred everything on keyboard. Having non-permeant upgrades makes the player spend their money so I think it was necessary.