Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Absolutely love the artwork and layout of this. NPC  and Myths illustration a particular highlight. The parallels with current real world AI and hallucinated slopware and the consequences that can come from that is an extremely cool concept for a story (at least how I've read the premise).

It can be a bit tricky to follow the thread from the reveal, especially if you read it as a folded tri-fold. Could probably move S4vant to the top of the Characters panel to make them easier to find - there were times I had to read a lot further to get information that clarified earlier story which was a little confusing.

This has so much potential for chaos I know my group would jump at playing it, but it seems there is a lot of warden prep to get the story straight, especially how the resetting mechanic is dealt with regarding players vs people already there.


Overall, would play but needs good prep (which is fine!)

Thank you for your feedback! These are great points. You're the second person who suggested moving S4vant to the top of the NPCs. I think Warden notes could include an explicit explanation of what happened with the polyhedron. Is that what you meant? Or, what information was hard to find/what threads were hard to follow?