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Art was great. I loved the guy asking for the explosion potion.  

Was a bit confused with the results. Picked ingredients such that there was no possible overlap with other potions, and followed the greater than / less than instructions, and the customers were happy, but it'd say the name of a completely different potion I hadn't put in the ingredients for off to the side while the customers were telling me I did a good job.

UI was initially misaligned, but I fixed it by zooming out with ctrl-. I see in another comment you mentioned having trouble with that-- one trick I use is to just let my debug window be resizeable and just drag around to random resolutions and try to find ways to pin my elements together so they flow with that. I use godot, but I imagine you could do similar with unity.