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Xaviar21

16
Posts
7
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A member registered Jul 17, 2023 · View creator page →

Creator of

Recent community posts

The pins start up and locked. If they are down, the corresponding wheel (front or back) will shift with the weight of the car (wedges touching the ground get smaller, and the wedges on the opposite side get bigger). If the pins are up and locked, the wedges don't shift size, so you can lock in a specific tire shape.

I liked the shifting a lot! I didn't really understand the steering. Also I feel like stuff was happening without me, because at the start while I was still trying to figure things out, I had only shifted to first and hadn't touched the wheel and the speedometer said 0mph but the car still moved forward

Art was great. I loved the guy asking for the explosion potion.  

Was a bit confused with the results. Picked ingredients such that there was no possible overlap with other potions, and followed the greater than / less than instructions, and the customers were happy, but it'd say the name of a completely different potion I hadn't put in the ingredients for off to the side while the customers were telling me I did a good job.

UI was initially misaligned, but I fixed it by zooming out with ctrl-. I see in another comment you mentioned having trouble with that-- one trick I use is to just let my debug window be resizeable and just drag around to random resolutions and try to find ways to pin my elements together so they flow with that. I use godot, but I imagine you could do similar with unity.

I assumed "Wheelformer" was a pun on "Transformer," but I don't really get it.

Game feels like such a smooth, natural casual puzzle that I felt like I should have been seeing ads between the levels and paying $0.99 for the BEST VALUE GEM PACK. In a good way.

Absolutely amazing game. Unfortunately, the best wheel was in the writing. I understand the wheel reason for the thumbs up or down, but no idea how that interacted with the health bar. Constantly hit the right wedge trying to "submit" by shooting the palm. Took me a long time to realize that's what I was supposed to do.

Like.. NES level obscure, not N64 level obscure.

Overall, 10/10. Wheeljam, 6/10

This is amazing. Easily feels like I would have found it on the front page of newgrounds or kongregate back in the day. Doesn't at all feel like the wheel is a jam theme, but instead like a full thought out game.

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"DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS"

Rage. It makes me feel rage. 5 Stars.

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Oh, reading the other comments, it looks like there are audio cues on the long lock. I have hearing issues, so I keep everything on mute so I don't bother people around me with noises I'm not noticing.

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Really cool concept. I wish it was more clear what color spell you were using and how much damage you were doing. (Suggestions: A healthbar, and if you make the fireball white with greyscale shading, you can use the "modulate" property to match its color to the element)

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OOOOOhhhhh... I misunderstood what was happening. I was pressing "Q" again to select a spell, instead of space, so I never actually changed spells, which explains why I couldn't hurt some ghosts. Very cool, actually. Maybe just a better indicator that the action is being canceled instead of confirmed.

Amazing VA. GFX top tier.

I saw cool trick setups, but wasn't able to pull them off. Maybe I'm just bad at it.

As others mentioned, I wish there was a bit more about what the spells did/required.

I previously mentioned that I loved the character's coat.

Now, seeing it in motion, I also love his BIG STEPPYS.

10/10 would have him march back and forth on the bottom of my desktop

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The "How to play" button has a bunch of stuff about the relationship system. It's also what all the red/green bars on the tooltips are about. Thanks so much for playing! This idea pretty much popped into my head fully formed when I saw the prompt, I unfortunately didn't have a chance to loop in an artist.

Nopenopenope. I got 3 emails in and got super stressed and quit.

Good job, I feel like you've successfully accomplished your vision.

Hey this was pretty cool. I feel like some more options and this could really scratch an itch. Would be neat if you could buy new spells to draw as well

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Thanks! And yeah, art is for sure not my .. ahem .. jam. I had hoped to get a few more transition scenes like the shots fired in for the other actions, but didn't have time.

Would it be helpful for me to send you anything from my save?

Game worked well the first few launches. Now all I get is: