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(+1)

Very cool! The artwork for the cards and general feel of the game is very polished. It seems like the cost of the cards really only matters in the early game though. Once you have enough income it's basically impossible to run out of actions and all the challenge becomes about being able to draw enough heal and block cards to tank the damage. Maybe make the cost of the cards increase per level and escalate the damage more slowly?

(1 edit) (+1)

Thanks for your feedback, I really appreciate it. 

You are right I couldn't balance early mid and late games, so many things I wish I had time to add and balance ahah