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Pretty fun game. Feedback:

Chatter between characters is pretty interesting.

Mechanic with switching characters is good idea. I liked that it was used extensively.

I got stuck for a bit in the pitball, it was hard to move one ball out of the tunnel entrance. It was worth the joke though.

I liked that there was a combination of skill tests and puzzles.

You should be able to enter the level with action button. IT's a bit unintuitive that there is action button but you use jump to enter the level. I think both should work.

Boss fight was pretty cool, I liked narrative idea with biting off the tongue that upped the challenge instead of just doing it without reason.

Overall good game, looking forward to future versions.

- I've got a lot of reports about getting stuck in the ball pit. I'll have to try something else with it. Personally I can get through it consistently with only minor hiccups, but that doesn't seem to be the case for most people.

- You actually don't enter the level with the jump button. There's a separate button for Menu Accept. There's a bug in the default mapper for now that makes that not work as one would think, but you'll be able to determine what buttons do what. I just couldn't get to the pause menu in time for DD.

-Glad you liked the boss. It was the first time I was programming a passive boss like that, so I didn't really know how well I did. I got a lot of good gameplay feedback from some other people on here. I really wanted to show how crazy the game was supposed to get later, and the whole "pit of blood and tongue dismemberment" thing is what happened. It's all downhill from there!

Thanks for playing my game, hopefully I'll see you again at the next demo!