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Nice work, this scene is well designed and the narrative is engaging. I really like the ending, it's very mysterious and good use of sound to tell a story. I think it would be useful to add new designs or models for the two guard enemies, the one next to the backpack is kind of confusing because it doesn't like like a dangerous object but it kills you pretty quickly if you get too close. I think a more representative design would make the player notice it more easily. I like the scale of the silo, it adds to the sense of mystery and exploration. Great work.