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Hm. Well, for 4, Mirel basically starts living at the players flat, so I was curious if this is one way to make a footprint or resident. 

A thought... if we make a custom NPC, but give them the same name for the "player", do we get to inherit all their lore and links with others characters? 

I was toying with the idea as you are a certain green thumbed fox's daughter that has returned home a somewhat accomplished adventurer, perhaps even making the bread Fennec a cousin or sibling for extra sillyness. But as current NPC's can't have their relations tweaked I'm not sure how much traction this would have besides doing it the usual way of brute forcing the narrative. 

By the by, what is your tool of choice for ripping art references? I've been drawing my own stuff, but being able to emulate the original would be a lot smoother with the art around, for sure.

Giving the player character the same name as an NPC bugged that NPC when I talked to them, they literally soft locked the game, but that was way back in 1.2 release. And I was also literally playing as that NPC to see how the game would handle it. I imagine naming a custom NPC the player character's name would cause similar problems, but would probably link relevant lore.

Your best bet is to make a new NPC and adjust their relationship to the original NPC, instead of changing an original NPC's relationship with another original NPC.

Asset Ripper GUI. It can easily be found on GitHub if you search for it. If you are just using it for reference material while drawling, you're best bet to save time on finding the files is to export everything and look for the 2D Textures folder. Keep that and delete everything else. You should be able to easily scroll and find all the NPC art.

I was trying to use workflows on ComfyUI a few months back, to see if there was a way to emulate the style, but I needed to pay money to upload LoRas, and my gpu is too old to run their software locally, so I can't do anything for character creation anymore. I envy your talent for drawling.

I never said it was *good* art. But also, darned if I can figure out how to use this. Unfortunate!

Running the .exe should open a tab in your browser, from there you can load the game folder data, either then export everything to look through it in your directories, or click View Loaded Files and then Sprite Data Storage. Ctrl+f, "sprite_npc_(npcname)_big"; all lowercase, to find specific NPCs files, which will have an image tab with the NPC's dialog image.