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(1 edit)

Wow this mechanic is really cool. Drawing spell feels so much more engaging then just hitting hotkey. Very impressive, especially for a game jam. Well done, seems like a very good game to keep building out. Not certain how it fits the theme though.

Thank you for the feedback. Regarding the theme: it's more metaphorical here than literal. Usually in rogue-like games, every action matters, especially when there are too many enemies

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Cool, that makes sense. I actually like that a lot better than some literal interpretations that just make things cost money.