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Hey Jare, how are you?

Recently I've noticed that some video cards aren't rendering the water effect correctly. This is causing polygon buildup and a general drop in FPS. I can try to diagnose if this is exactly your case, but to try and solve it more comprehensively, I'll release a version of the plugin tomorrow where you can disable the water effect and use RPG Maker's own textures and effects. This should improve performance and maintain a high frame rate. I'll post a video later showing the behavior in the test project, and we can discuss which solution best suits you.

What do you think?

Thank you for your message and all your support. I guarantee we'll solve your problem and find the best solution.

Thank you for the fast response!

I don't think it's the water textures - it seems to be the pathfinding for the fish, because if I reduce the regional tiles that they can swim around in, the FPS improves.

I also have one more question: Is there a way to increase the max casting distance above 10? Right now, if I set it to 20 and the rod's casting distance to 20, it still snaps back to the 10 distance after casting.

I'll keep that in mind; the video I'm going to post shows exactly the behavior seen in the presentation video, there's no FPS drop.

Are you using an item system (like rods, line, and hooks)? If so, just create a rod item with a distance greater than 10.

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Ok, I just tested it again, this time disabling the Equip System. I set the Max Cast Distance to 40, and when I cast, it still casts the same distance as when it is set to 10.

Edit: Also, the difference between 9 and 10 in Max Cast Distance is huge for me - At 9, it only casts a few tiles out, but at 10 it goes much, much further.

I did a quick test on the base project (the same one from the demo available for download). I changed the size of the available area and the distance, and I didn't notice any significant FPS drops. Could you compare this behavior with what you're experiencing? I'll carefully check the distance issue.

Thank you very much for your responses and testing this.

I'm guessing your computer is quite a bit better than mine. The default number of regional tiles in the example project slowed mine down to 10-20 FPS, but reducing it to 8-12 regional tiles keeps my FPS high, so it's probably just a matter of me having an older computer. I may dive into the code eventually to see if there's a way I can simplify the fish pathfinding or something.

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I believe that a well-designed plugin should run with the same behavior on most devices, and RPG Maker games shouldn't (and don't need to) have high specifications, so count on me to develop a simplified, lite version in the coming days that can improve your performance experience.

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Can you send me an invite to your Discord, please?

Edit: Nevermind, found a link on another page of yours :)

Sure, if the invitation isn't active, just let me know and I'll send you another one.

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And again, any errors or problems you have, we will resolve them! If you use Discord, I can give you more comprehensive support by analyzing each point individually.