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The background music was nice, and the level layout was a good start. Using collectables to lead the player forward and also help keep track of where you already have been. The enemies while they were positioned well so you would have be carfully get around them, they were nonreactive, so they just amounted to an object you have to walk around. If they reacted and tried to catch the player when you got too close or patrolled an area that would have been a great use of them for a maze. The last thing I would like to point out is that while you have a good clear start point, none of the paths lead to what you could call the goal of the maze so it leaves the experience a little flat and unfinished for the player.