Pre-Devlog #3 is up now, picking up where the art manifesto left off — driving is arcade-slick, the shader library is fully online (yes, the ForeverFriend fur tracker is visible and it is the plot), and the weapon controller has turned out a bit kudere, firing only after quietly checking your compliance score. Raw prototype, no smoke. Come see what moves, what shines, and what refuses to obey:https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1522457/pro...