Very very strong entry! The Sponsor is an excellent class idea, the art works pretty well for me (although I can echo the recommendations to restrain the colour palette a bit for sure), and the layout is coherent! I also enjoy having some bespoke "subclasses" for the core MoSh classes. Loadouts rock, Sponsor Trauma Responses are solid, and including a new ship type is the cherry on top (the more ships the better!) My criticisms mostly come down to semantic/style things:
- The cover page doesn't really explain where the interior subclass/sub-types are meant to interact with core MoSh character creation specifically (altbough its easy enough to piece together). Terms like "1x Military" for crew restrictions makes sense but don't technically match up with the language used in core MoSh, and it'll be important for compatibility to iron that out. Similar with the subclass "stereotypes," which seem to be Trauma Response analogues but with a different name.
- Some of the skills are moreso traits in my view, and don't really occupy the same design space. Like "pampered" or "egotistical" are excellent roleplay guides but aren't really knowledge bases in the same way that core MoSh skills are. I'd recommend rewording a lot of these: IMO skills would be stuff more like "Revelry," "Power Dynamics," etc. (If you want to reuse some from the Suit btw, go for it! I had a similar struggle wording a lot of the softer social skills for a rich asshole).
All told, great stuff, really enjoyed reading! A lot of tables could use a Patron and it's good to see this niche filled in the 3PP catalogue. Well done!