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Had UI issues and had to hack it a bit in dev-tools to see the 'ask expert' button.

It had a few minor bugs like text repeating of the previous customer briefly before showing correct new customer info. 

Core of the game is done, just lacking a bit of polish. I think Reject is obsolete currently, as you can just low-ball offers instead and perhaps you get a bargain. Obviously needs a bit more variety in customers + items (and music loop is way too short) and an additional layer (story or inventory management for example) but a very solid start of a game, well done :)

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Thanks for the feed back!  I have had multiple issues with the ui, i guess if your screen website is scaled it makes it so you can't see ui or can see hidden ui that i want to add to later updates but didn't have the time.  the music was more of a last minute panic, I had finished the main game and was making 3d models to add because I made this cool system that automatically adds the model to the list (what I spent most of my time on) and I was about to release it when I realized the music was missing.  I took a song I made and added it to the game description (through comments(the first comment)).  Overall there were things I would have liked to do better but I was proud of what I did in the time span.  I had a lot of plans over the weekends so I had to squeeze in any work I could and ended up with about 9-10.5 hours of programming, art, and concept development.