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(+1)

I don't know what I expected when i had the opportunity to segg a skeleton, but definitively not that. Slime proved I never learn...

Anyway, nice game, the fact than buff are exponential (double every time) and stay between turn is both fun and probably unbalanced, for a short hentai game that's perfectly fine (and IMO wanted). Poor succutrap, that 32 turn stun might have been a bit mean (but totally fun)

I'm seconding the lack of (in game) explanation: in game (optional) guide, or information on what the symbol means on mouse over would be great.

I just wish the "drag to segg as you want" would be present on the more conventional love interest, and the "next part NOW" arrow would be present for the slime/skeleton (so you can skip them faster if you want...) In short, a mix of both system (multiple screen with multiple position + the ability to change the speed of the animation or mouse control it) on every scene would be great IMO!

As a side note, the heart do not reset every combat and stay across run, I don't know if it's intended (i played the web version)

And a gallery would be appreciated, simply to have the confirmation I did meet ever encounter the game have to offer

Thank you so much for such a detailed review ❤️ It’s really nice to see that you took the time to dive deep into the mechanics and experiment with different combinations.

Many of the points you mentioned are already on our list of things we want to improve. This mainly includes making the game mechanics easier to understand, as well as expanding the animation controls and interaction systems.