I don't know what I expected when i had the opportunity to segg a skeleton, but definitively not that. Slime proved I never learn...
Anyway, nice game, the fact than buff are exponential (double every time) and stay between turn is both fun and probably unbalanced, for a short hentai game that's perfectly fine (and IMO wanted). Poor succutrap, that 32 turn stun might have been a bit mean (but totally fun)
I'm seconding the lack of (in game) explanation: in game (optional) guide, or information on what the symbol means on mouse over would be great.
I just wish the "drag to segg as you want" would be present on the more conventional love interest, and the "next part NOW" arrow would be present for the slime/skeleton (so you can skip them faster if you want...) In short, a mix of both system (multiple screen with multiple position + the ability to change the speed of the animation or mouse control it) on every scene would be great IMO!
As a side note, the heart do not reset every combat and stay across run, I don't know if it's intended (i played the web version)
And a gallery would be appreciated, simply to have the confirmation I did meet ever encounter the game have to offer