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Interesting design space! maneuvering the hammer was a bit frustrating, but a cool idea!! maneuvering the hammer became too much brainpower for me to manage when the screen got busy however.

Some kind of health meter would be nice, and more music would be good too! it only started up when the boss showed up.

All in all this is a fun little submission! you deserve more votes c:

Thank you!

The hammer's controls were Void's idea, and they definitely need some getting-used-to. We planned to have the hammer be thrown by Shinmy and make it possible to be caught like a boomerang, but implementing it turned out to be quite the doozy >.<

We initially had the health be displayed in the corner as a numerical value, but we liked the idea of flower losing petals as you get hit more. I will admit we should've kept both, though, but we got lost in the process.

The boss track was the only one we managed to finish before it was the time to submit. We had a conceptual/placeholder general wave music but decided not to include it (we didn't get it past a few seconds, so probably for the best >.<)