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Really impressively tight experience! it looks great, plays great too!

I'd say the design has some elements that feel sticky, since i can only shoot while big and enemies all exclusively shoot these huge sweeping bullet patterns i was never incentivized to approach them, it was always better to just shoot at the red arrow off the screen, the bomb also felt very lack luster. I went with a 'shoot a spray of bullets when you grow back to big strategy' and that felt fun and engaging, tho after the spray my gun glitches out for a bit, which i think actually balances well but it would be nice to know ahead of time when picking that up.

I think you have something here! and it's really well polished, i wanna play more! c:

(1 edit)

Thanks for an amazing insight, the gun glitching out was due to a band-aid fix deployed at last moment to tackle the problem with bullet fury in web builds but that will be worked upon post jam. Also planning on several balance changes so look out for them.