Viewing post in The Last Run of the Ol'J Henry jam comments
Thanks for your feedback! Not every scenario is going to hit for everyone, sorry this wasn’t to your taste.
One small note, in your rating of favorability you mention playing online and the issues this might cause, The only person pulling cards from decks is the Warden. It is a means of having “Custom Dice” essentially where results can be more tailored for slowly elevating tensions as the ship is falling apart. But yeah if you want to play this online the warden would need a simple battlemap app with tokens to show what was moving one range closer, but adjusting to online that is a normal problem that is already solved.
Again, thanks for your feedback, hope you find things more to your taste in other entries!
oh also i should make a note for you that Toolkits and Setting Guides are both completely acceptable module styles for the Jam, not all need to be Adventures. I’m making this comment so that if you come across other modules this jam that are more aligned with this that you will judge them accordingly and not hold them to not being adventures. (i don’t mind being judged harshly myself, but I want you to know that others should be understood to have followed the rules even if they didn’t make an adventure.)