Thank you so much for the detailed feedback!
You are right, the current demo still has quite a few problems, and I’ll slowly work through them one by one. The mansion secrets/exploration system is indeed not really implemented yet , it turned out to be much more complicated than I expected, haha.
Some of the assets in the game are also still temporary placeholders from earlier development, so when I have some free time, I’ll redraw and replace some of them. For example, things like the factory, bank, and other upgrades should feel more consistent with the cat / mystical theme.
The balance is also something I’m still adjusting, especially the dungeon difficulty, soul upgrades, manual sword damage, healing, and gold generation while exploring. Your points are very helpful.
Anyway, I just want to say: thank you very much for playing and for leaving such a thoughtful comment!