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Nice looking game! I like it, though I have a few things that bother me. I may haven't seen everything, as I only played 1-2h and haven't even seen a skeleton in the dungeon.

- It seems like a bug, or I'm stupid, but the soul upgrade didn't increase sword damage.

-After floor 3 I don't get the pendant or whatever it was. Probably because of the early state, but honestly, it doesn't even trigger a visual quest complete effect.

-At the moment, the exploring of the mansion is nothing. I think it's meant to be a quest/puzzle system, but at the moment it just confused me as it doesn't affect anything, yet.

- Balance of fights is rough. Rats are easy and fair, but bats become really strong really fast. As they attack 2 times as fast as the player and damage starts scaling, healing is locked at 10 every few seconds.

Same with the manual sword in Battlits; it's locked at 1 dmg and is completely useless.

I think there should be upgrades for both of them and maybe a def/hp reg system or attack spd, some way to mitigate damage as you can achieve 1-hit killing enemies, but that doesn't stop you from dying early.

-I like the visuals, but I think it's strange that it goes from 2 cat themed upgrades for money (would rename the pointer to something like poker/petter) than you starting to build factories and banks. Shrine maybe fine if you go from cat to mystical/supernatural upgrades. Or find another way to make it seem more in line.

-Lastly, I dislike that automatic gold-coin regeneration is turned off while being in the dungeon. I feel like there should be more upgrades for manual gold generation, like click power ups and abilities, and the reduction doesn't come from turning off passive gold but from not being able to actively increase gold.

That's my opinion; I can be wrong about some stuff (like not finding it or in the bigger picture it will make sense).

All in all I want to repeat it's a fun little game for an hour or so. Hope to see more.

Thank you so much for the detailed feedback!

You are right, the current demo still has quite a few problems, and I’ll slowly work through them one by one. The mansion secrets/exploration system is indeed not really implemented yet , it turned out to be much more complicated than I expected, haha.

Some of the assets in the game are also still temporary placeholders from earlier development, so when I have some free time, I’ll redraw and replace some of them. For example, things like the factory, bank, and other upgrades should feel more consistent with the cat / mystical theme.

The balance is also something I’m still adjusting, especially the dungeon difficulty, soul upgrades, manual sword damage, healing, and gold generation while exploring. Your points are very helpful.

Anyway, I just want to say: thank you very much for playing and for leaving such a thoughtful comment!