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I like the sound design, and the trees are nice, minimal but convey what they are clearly. The use of collectables to lead the player where you want them to go is good, but the end space being an empty platform works against the trail of coins. The enemy/obstacle is more just a blockade from jumping from a specific direction as it doesn't react to the player being near it, just restarts the level if touched. Theres good design ideas here that guide the player from the start, but then it falls apart a little with there being no payoff for progressing through the space.