the design of this really resonated with me. once i realized that the positive thoughts were bouncing back to hit me sometimes i really understood that this had a deeper understanding of mental health than it first appeared.
My critiques are mostly gameplay related, it isn't really explained that the bullets bounce back at you so a good few runs i died from full health for shooting a wall right in front of me, and if any piece of the negative thoughts reach the center it tends to cause the whole thing to freak out, which felt more like a glitch than an intended feature. if it was going to do that some kind of visual indicator for the center would have been nice, and also a bit more of a differentiation between bullets going away from me vs coming towards me, so that it was easier to see something was about to hit me.
Really awesome design! the upgrade system is fantastic and this was a lot of fun to play!