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(+1)

really interesting premise, reminds me of 60 seconds but where instead of rationing cans ur literally dismantling the last things u own just to see tomorrow. did get a bit lost figuring out what was worth keeping vs decomposing even with the tooltip. managed to survive through day 6 tho and then it just. the little girl was there alone and i couldnt save her. lovely overall. great work. 

Thank you for playing! and you were right, I was thinking about 60s Seconds when designing the mechanics