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really impressive what u pulled off in 72 hours. 

agreeing with the input feedback already mentioned, the context switching between keyboard and mouse is a bit hard for my adhd brain but overall the tension of drawing spells while enemies close in is really well done. 

would love to see this go the dungeon crawler or story driven route, the deliberate nature of casting feels like it fits a more structured encounter design where each spell decision actually carries weight. a lot of untapped potential here, hope u continue it. chef's kiss, great work

Thank you for the feedback — it really was a crazy process these three days, and I managed to get completely exhausted. And I see it wasn't in vain. Indeed, after I finished most of the game, I started thinking about how to diversify it, because it's too cramped within the vampire-survivor genre. For now, the future of this game is still being thought through :)