really impressive what u pulled off in 72 hours.
agreeing with the input feedback already mentioned, the context switching between keyboard and mouse is a bit hard for my adhd brain but overall the tension of drawing spells while enemies close in is really well done.
would love to see this go the dungeon crawler or story driven route, the deliberate nature of casting feels like it fits a more structured encounter design where each spell decision actually carries weight. a lot of untapped potential here, hope u continue it. chef's kiss, great work