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Thanks for the feedback and suggestions!
The gold cost for doing nothing was definitely a last-minute decision to try and make the player actually able to lose, ideally they would just lose happiness and eventually kick you out or straight up leave the village. Balancing the resources was also a bit difficult, and I agree with you, the abundant resources made the game way too easy.

Its a game jam after all you don’t expect to make a full balanced game but well done for making a solid playable experience !