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(2 edits)

I got the good ending! I liked you have used the theme to tell a story grounded in reality about how your actions can have effects the people around you, that's quite unique and good message, I felt there could have been more to it but understandable given the time limit. 

I liked how it felt like it was going to be a visual novel at first and transitioned well into the 3D environment! I liked the theming of the static getting more intense each day, representing the mental state of the character, the way that the days are seemly having the same routine, which is a common feeling when you are in that state. I also sense the start of trying to have some environmental story telling with the cans scattered about the floor on 2 day, like the character is letting themselves go by not taking care of their space?  

while I like the music, I wish there was a bit more too it, and for the volume to be turned down a bit. 

Good Effort! : )

(+1)

I wanted to make the game not only scary but sends an important message to the people that faces the same situations. Thank you so much for giving feedback!