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(+2)

thank for your answer, nice to see a active dev read it's comment

for the junk please tell me where to go and what worth the most, i lucky found one time a thunder shard but most junk worth 1 to 5 copper and I've found like 10, 15 at most, and i seek everywhere on the hidden path I've found on emerald forest and the 1st map of garnet wealth and if i can have at most 1 silver I'm happy, but mashed potato and potatoes worth so much more in my opinion in addition to give you energies a lower cost

i don't fight anything btw, cause of how weak the character is ans how few he hit, bunny MVT for damage, he touch way much that us :'( sadness to be weaker than a bunny or a rat

for the farming it's sad that we can't walk over the plants, I've already be blocked this way and this isn't really clear a the start where the seedable area is, like most path in fact, i don't denied that the maps are beautiful but the trees leaves hide so much, i hope you will found a way to make them see-through when we found a path and we are in allowing us to see where we go

but overall there is a lots of potential, i can't wait to see the next update 

hopping i wasn't to hard, I'm kind of harsh when I talk

(+1)

The junk items that are worth the most are found in Garnet Weald and Amber Wilds, they are generally Truffles and Gems that can be found in the river or on the sand. In Amber Wilds you can also find coins on the sand too, even Silver ones sometimes. Thunder Shards are quite rare, they are used to make lighting furniture and are formed when a lightning strikes the road during rainy weather.

The Bunny character is there mostly to divert hits away from you or to act as decoy and lead enemies away when attacked by enemies at night. Damage scales quite significantly with the Strength stat so if yours is low you wont be able to deal any. There is no sexual content locked behind battles though as all the sex scenes only happen when you lose to monster girls (for now).

I do plan to let you walk over the planted stuff on your farm, it is on my to do list! Though I am not sure I can make the Trees seethrough. I Also plan to make the seedable area more visible in the future, though at the moment I haven't quite decided on the best way to approach that issue yet.

Thank you for your comment, and your tone was not harsh at all :)

(+2)

ok, i was afraid to go to much over these place cause of the monster that are way harder then the mines rats and bees, and cause i only found these place not a long ago, so i didn't have the luck to found these loots, maybe you could put some fencing  and tilled land, in my opinion it's the most logical choice 

maybe you can start to clean the road borders mainly when we walk horizontally and make special area for secret passage, that way i think it would be cleaner  and made us have a better for seen of what can append to us, good or bad

my main problem thou is still the cost of every action, that is at the beginning way to much mainly on HP, maybe you could rebalance this or when we have better tools/competence it goes lower or based of how difficult it is, chopping wood and mining harder than foraging or pick up potatoes

(1 edit)

lopipati, I am guessing you are only on your 1st play through. your main concern is already balanced by the leveling of Skills. for example at level 1 Mining, each mineral node (Stone, Salt, Crystal, Iron, Cooper, and Sulfur) can be mined with a pick-axe (you dont have to have it equipped, just have it in your inventory) with a minus 10 VP per node mined, but when you level your Mining Skill, it will deduct 1 to VP consumed per mining action.

so Level 1 Mining Skill = 10 VP per mining action or Mineral Node

Level 2 Mining = 9 VP per mining action and so on, currently, Skill Level caps at Level 5

so a Level 5 Mining Skill = 6 VP per mining action or Mineral Node

Resource Mining
Mining a Sulfur Node with Level 5 Mining Skil

(+1)

really? I didn't know about, I've rise it to LV 2 it didn't move, bug or forget?


(+1)

@lolipati I was wrong on my explanation. sorry. but you can reduce VP required per harvest by leveling Foraging.

Level 1 Foraging = 10 VP/Harvest

Level 2 Foraging = 9 VP/Harvest and so on.  sorry.

(+1)

Yeah, I have been thinking of just a basic fence for now, it would make it harder to walk there in general due to plants blocking movement, but once I get that fixed a fence will probably be the way I go about it for now.

Also, during daytime, enemies don't attack you unless you walk into them...at least ones that exist in game right now... the only exception is the Terror Bird but that thing lives in an arena of it';s own and it takes effort to get to in the first place.

With the latest map I'm working on, I'm trying to focus on more open space so the player can see the area around them better, so hopefully I'll improve on it from now on. In the far future I might find a way to fade out trees when you walk behind them, but at the moment the only way I know how to do that would require an astronomical amount of work.

The cost of performing actions actually does decrease when you increase your skill level and as you progress you can also increase your VP/WP pools so it feels even less taxing later on. Some players mentioned that they have set up a cooking/farming routine in such a way that they never have to sleep at all as the end product they produce replenishes them fully and has resources left over.

(1 edit)

@lolipati Skill Books also give you a chance to increase your VP in exchange for Craft EXP, by leveling Miner Vitality, each level increases VP by 1. Check out previous posts in this section to find my previous posts in my stats.


As you can see in this screenshot, I have maxed my Mining Skill to 5, allowing me to max the tech-tree for the Mining Skill as well. I assure you, with someone over 100+ hours of gameplay, it gets much much easier, to a point that I have more Craft EXP than I need.  see I have 5122 EXP while I have maxed my Mining, and Agriculture Skills, even in Minion Mode.


Although, I agree with you that FeyRing should work out more quality of life updates for the game. Please continue to support him, for him to be able to do so.

yes i know about,  and that what i'm working on now with agriculture skill, but a problem is that when you garter potatoes or any other things you plant yourself you only earn 1 EXP point, so it slow it down quite a bit, i go cut spider web on the mine to help rise my standing and EXP in addition to the little look, who is sometime quite valuable

@lopipati yes, the early game grind is very tough, but soon you will figure out a way to farm and cook food, once you have mastered that, you wont need to sleep ever again, maybe only to restore some WP, but once you have found your choice of food, the game gets very easy. I also struggled on my first play through, I restarted my game 9 times. and now I have a very easy game, even the Terror Bird - hardest monster in the game, only takes me two turns to kill.

I dont want to spoil the fun for you, but for me, the easiest food to gather and cook is Baked Potato and Lotus Chips., once you have these, you will have a much easier time gaining Craft EXP then much easier Battle EXP because you will eventually buy better weapons and armor.


The reason the nodes that you farm on your farm only give 1 exp is because a lot of people asked for the farm node exp to be nerfed early in the game development as it made the Agriculture Skill severely overpowered compared to all other skills as it both provided the player with exactly the materials they needed at the time and large amounts of exp without so much as leaving their house zone. This decision is not final though and may be rebalanced in the future.

Also, it is the level of the skill specialisation that needs to be leveled up to decrease the amount of VP that action takes (so Botany in your case), not the Skill itself, I made a mistake in the explanation sorry! pinocchio8400a's explanation was correct in that regard.