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Cheers! Yeah, there was a lot I wanted to do with the project, but by the end I realised I was trying to fit quite a substantial module into a trifold format. Space was definitely the biggest challenge, and most ideas had to be stripped back heavily just to fit.

From the beginning, the intention was for this to be a very bare bones concept that the Warden could build upon themselves. I wanted it to feel more like an ad libbing style trifold that encouraged improvisation at the table, and in hindsight I think I could have pushed that aspect further. That especially applied to the logs, where I tried to leave room for interpretation, although I still somehow ended up writing those sections in more detail than intended!

I do plan to revisit and redevelop this as a zine instead, where I can properly flesh out the ship, expand the systems, and include a stronger subplot. This was only my second time handling the writing side of a trifold, and the first time I have really tried incorporating more structured rules into one, so it has been a valuable learning experience.

With the artefact, my intention from the start was to lean into a “what’s in the briefcase?” style mystery similar to Pulp Fiction. I removed some of the artefact artwork to make more room for text, although looking back I probably did not use that extra space as effectively as I could have.

I also agree that the theme ended up fairly minimal. I had originally hoped the connected system would settle on a stronger shared mythology or legend, but as that never fully developed, I chose to keep my contribution more open so it would not contradict other entries. One of the biggest challenges was also the danger mechanics. I had ideas for a more evolved narrative progression throughout the trifold, but realistically I felt there was only room for either the hazard table or a more complex mechanic, not both. After showing versions to several Wardens, opinion seemed split, so I followed my instincts and kept the hazard table.

Overall, it has definitely been a learning curve. I think a lot of us found ourselves stronger in certain sections and weaker in others, which speaks to how difficult the trifold format can be. If anything, I have realised I am probably more confident with the visual and structural side than the written aspect, though I will absolutely be taking all of your feedback into future projects. Thank you again, I really appreciate the feedback and the time taken to go through it.

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What I've noticed some people do effectively in this kind of format is to kind of gesture in a direction where they think the Warden could fill in detail. E.g. instead of just saying it's an artifact with mythology, you could say something like "a decorative warhelm believed by xenotheologians to be the one mentioned in the Rydoshian doomscrolls" which gives the Warden something to riff on rather than a completely blank canvas.

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I shall take this as a strong note for when I redevelop this, and I will be certain to mention my "glowing briefcase" mindset and reference Pulp Fiction!