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(+1)

It still needs quite a bit of work, but I understand these are your early days. It’s very colorful, and the sense of speed is also really good. Overall, I really liked it a lot.

If you wanted the gameplay to feel more like an aircraft, you might want to look into physics, especially applying forces through torques, and also learning how to interpolate vectors. Simulating aircraft properly is actually quite complex when you’re starting out.

It could also help to pull the camera further away from the aircraft to improve perception of the environment and spatial awareness.

That said, you already have functional enemies, you’re using post-processing effects, I’m not very familiar with Unity, but I assume you’re working with deferred rendering and lighting techniques that look really good, and an endless level system.

Overall, a very solid first project.
               🐬🐬🐬

(1 edit) (+1)

I  do understand that aircraft simulation is extremely basic so I was working on a more natural wing design and animation