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(+1)

Interesting idea for a game, but:

  • The game has a tendency to freeze the first time you use the coffee button. There were also some issues simply with starting the computer
  • The pace is too fast. It's not entirely clear what to look at first: the text of the email message, or just press one of two buttons based on the current situation. I would like to read the messages and make decisions based on logic (of course, if that will have meaning later on)
  • In my opinion, there are too few activities. Ordering coffee is fine, but it's not enough to fully entertain the player. If the goal was dynamic gameplay, you could add necessary mini-games (for example, restarting the computer or some other devices that are nearby)
(+1)

Thanks for the detailed feedback! Responding to each bullet

  • I noticed that as well. I was having some problems with performance on the web version. I think the coffee spawn first press could be fixed by batching a few of the coffee models up. That first one has a bit of trouble for some reason.
  • Yeah, I jumped to this because it seemed like more of a challenge, but you definitely can't read all the text. If I'm being honest it was to hide the fact that I didn't have as many email variations as I would have liked.
  • Definitely agreed here. Another victim of time unfortunately. I had ideas for managing chat messages, playing with excel docs, but I just couldn't fit them in. Maybe a v2 will have these

Thanks again for the detailed feedback, and thank you for playing!