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bhildebrand

32
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1
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A member registered Mar 18, 2015 · View creator page →

Creator of

Recent community posts

Felt great to play. I really like the trade off of picking your ability vs what the demon gets. Nice spin on the them!

Really well done! I'm not sure if it was intentional, but the wall climbing was fun to play around with.

Yeah, more powerups would have been cool. I was thinking of adding things to automate tasks, but no time.

Thank you!

Thanks! Originally you were going to need to brew the coffee, but I ran out of time. I probably should have taken the coffee machine out!

Really like all the brew combos. Super cool!

I really liked the feel of the drill! The progression system always made me want to do another run. At some point I had to stop!

Cool spin on the theme! Looking forward to more levels

I really like the mechanics, but it's missing a bit of tension. It didn't really feel like my card choices mattered. I think bringing down the attack damage/block on some cards could make it seem like more of a trade off. Great job!

I liked the look at sound of your game a lot! I think more frequent powerups to tip the odds in the player's favor would be a lot of fun. Great work!

Thank you! No flies to steal here unfortunately :)

Really fun! The air control felt really good. More frequent shops might be nice to feel some power snowballing earlier.

Really fun! I think it would be cool to have opportunities for more combos. Maybe little walls closer to the objects to bounce off of.

Poor Klippy! A lot of fun though. I love these dungeon crawler type setups.

Loved it! Really feel bad robbing all those poor little frogs now 

Very cool idea! I was thinking of something like this at the start, but couldn't figure out how to make it work. You nailed it.

Really satisfying shooting/movement.  I really liked the explosion chaining. It felt super satisfying to pull one off. I also noticed there is some fun movement tech where shooting a wall perpendicular to you gives you a huge speed boost. I'm not sure if this was intentional, but I had a ton of fun with it. It would be cool to build the level in a way where that kind of movement was incentivized.

Thank you! I worked tech support for a few years, so just making this gave me flashbacks. Agreed there are more mechanics I could tack on! I like the death by caffeine. It would be another interesting gauge to balance.

Yeah, I definitely agree. I wanted it to be a bit of a challenge, but I found myself clicking through emails without reading to keep up at some point. I'll look at slowing it down. Thanks for the feedback!

Thanks for the feedback! That's actually currently implemented, but it might not be very clear. When you buy a coffee it drops onto the floor, and you can drink it by clicking. You get an email telling you to do so, but it gets buried in the storm sometimes.

Really fun! I think it would help to be able to move the camera. It was a little hard to know where I was going at times.

Thank you! Yeah, there were a few bugs and UI things I could quite iron out in time. Thanks for giving it a run though!

Loved the soundtrack. I find myself wanting to click along with the beat. I think it would be fun if that was incentivized. 

Nice. I really liked your art stye!

Lots of fun, hit too close to home with my day job :)

Really fun! I hope you keep going with it! I'd love to play more

Very fun! I was entranced for longer than I care to admit by all my fish!

Great job! I really enjoyed all the levels!

Very cool! I think it would help if you got something predicting the next asteroid coming in. That we you could make decisions about how to position yourself to conserve money.

Same for me unfortunately :(

I really like it! Moving the charge points around led to some interesting puzzles! I found it a little hard to know how far I could get with the speed slow down near low battery. Decreasing the speed change would help