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bhildebrand

60
Posts
2
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A member registered Mar 18, 2015 · View creator page →

Creator of

Recent community posts

Really like the art style and theme usage. Great job!

Very cool! I loved the scenario. Great job indicating problems with minimal HUD as well. The gasping for air instead of an oxygen meter was a nice touch.

Really fun! Very hard to keep my poor little kids alive!

This is a lot of fun! I like that even backspaces had a cost. Really made me slow down to be accurate.

Impressive work over such a short time frame! Nice job!

You can never escape the emails!

Yeah, it definitely evokes that feeling of getting stuck at work! Thanks for playing!

Thanks for playing! I'm glad you liked the humor!

Glad you enjoyed it, thanks for playing!

Thank you!

Yeah, I think a lot of people find the coffee hard to find. Taking a note for future updates! Thanks for playing!

Not my intention, but glad you found a winning strategy. I didn't really get to do much balancing, so there are definitely ways to cheese through it. Curious what your top score was!

Thank you! Glad you had fun!

Thank you! Also a retro computer fan. Making this took me back to my first computer running windows 98.

Thank you! Yeah I had a hard time making it clear where the coffee was coming from. You get an email, but I think it gets buried. Appreciate you taking the time to play!

Thank you! Glad you liked it!

Thanks for playing! Out of curiosity what was the audio bug, and which browser were you using?

Thanks for the detailed feedback! Responding to each bullet

  • I noticed that as well. I was having some problems with performance on the web version. I think the coffee spawn first press could be fixed by batching a few of the coffee models up. That first one has a bit of trouble for some reason.
  • Yeah, I jumped to this because it seemed like more of a challenge, but you definitely can't read all the text. If I'm being honest it was to hide the fact that I didn't have as many email variations as I would have liked.
  • Definitely agreed here. Another victim of time unfortunately. I had ideas for managing chat messages, playing with excel docs, but I just couldn't fit them in. Maybe a v2 will have these

Thanks again for the detailed feedback, and thank you for playing!

Thank you! It was supposed to feel like a bit of toil, glad you enjoyed it!

Really liked this! I think the behavior of the trie can be a little unpredictable at times. I lost some health when I had some single letter enemies, and I couldn't finish typing them without clearing enemies starting with the same letter. Maybe it should kill the one with the shorter word first in a sub word?

Very cool take on the theme!

This really sucked me in. Didn't realize I had been playing for as long as I did before reaching the treasure. Very nice!

Cool use of theme! I really liked the hand drawn art style.

I really liked the art/sfx! I got up to 15 apples! Fun game!

I really liked the art and sfx! I'm not sure if I was missing anything, but I found it really hard to get away from the cops. Otherwise I had more fun than I ever thought I would cleaning up trash!

Great job! I really enjoyed the puzzle aspect of having to sell abilities to go back and reach different areas. Music was excellent as well!

Very fun to play! I was a little confused at the win condition at times. It says when I've won after a roll, but not before. It might help to display the win condition to help you make choices on save vs ghost roll.

I really liked it! A bit hard to find the unhappy villagers at times. Impressive how much you got done

Felt great to play. I really like the trade off of picking your ability vs what the demon gets. Nice spin on the them!

Really well done! I'm not sure if it was intentional, but the wall climbing was fun to play around with.

Yeah, more powerups would have been cool. I was thinking of adding things to automate tasks, but no time.

Thank you!

Thanks! Originally you were going to need to brew the coffee, but I ran out of time. I probably should have taken the coffee machine out!

Really like all the brew combos. Super cool!

I really liked the feel of the drill! The progression system always made me want to do another run. At some point I had to stop!

Cool spin on the theme! Looking forward to more levels

I really like the mechanics, but it's missing a bit of tension. It didn't really feel like my card choices mattered. I think bringing down the attack damage/block on some cards could make it seem like more of a trade off. Great job!

I liked the look at sound of your game a lot! I think more frequent powerups to tip the odds in the player's favor would be a lot of fun. Great work!

Thank you! No flies to steal here unfortunately :)

Really fun! The air control felt really good. More frequent shops might be nice to feel some power snowballing earlier.