Wow thanks for playing and for the detailed feedback!
- Ah yes totally agree. I wish I squeaked in at least the mimic death sound effect, plus the menu/lose sounds. Just ran out of time with those being the last features.
- That’s a very good point, and I’m a fan of those ideas to encourage exploration! I found myself being a helicopter parent while playing. My vision was for it to be a bit more open and let you use your shot more to propel yourself and bring back treasure. As it stands you sort of wait for it to come to you with the threat being so high. I think maybe it could work as a persistent state between days or something, with knight now just roaming around. Then you would have to explore more to scavenge.
Anyway thanks again!