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(+1)

An interesting and pretty funny concept with the mimic, but:

  • The sound design raises questions. The main melody doesn't get annoying (at least while I was playing), but there are no sounds for entering the game, losing, or button hovers. Adding these would improve the feedback
  • Currently, there's no reason to move far away from your children, because if you go left, the knights on the right might kill them and you can't do anything about it. Personally, I would like to explore this world if it were first filled with various activities. For example, to avoid the first problem, you could (say, halfway through the game) give the player an ability to pull their children toward them — of course, it would have to consume some resource (money could work too). Additionally, activities should appear in the world (besides coins) — you could place various buffs that save children, resurrect them, and so on. So this game has great potential
(+1)

Wow thanks for playing and for the detailed feedback!

- Ah yes totally agree. I wish I squeaked in at least the mimic death sound effect, plus the menu/lose sounds. Just ran out of time with those being the last features.
- That’s a very good point, and I’m a fan of those ideas to encourage exploration! I found myself being a helicopter parent while playing. My vision was for it to be a bit more open and let you use your shot more to propel yourself and bring back treasure. As it stands you sort of wait for it to come to you with the threat being so high. I think maybe it could work as a persistent state between days or something, with knight now just roaming around. Then you would have to explore more to scavenge.

Anyway thanks again!