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(+1)

At 1st I had fun but after a few tries in the second level, I would like that there was an actual threat during the level, once you get your 2 red power ups and the 2 missile one, you ran out of motives to shoot until the end before the boss, which can feel a little boring to wait to reach the boss again

Trying the level again when you lose to the boss isn’t bad, so I wouldn’t suggest a checkpoint before the boss, just more active threats

Outside that, the game can be fun, I like the design of the skulls and I like that it’s clear what gives you power up after the 1st level, I didn’t like to pick the green weapon because I prefer to see 3 bullets than 1 single shot and for that it didn’t feel powerful haha

I also liked the visuals, good boss, but I would like 1 more attack pattern, the sfx and the mood of the game is nice

The game crashed just after I kill the boss which was funny but I take that as my victory :)

(+1)

Thank you for good suggestions!
Actual game design is a really complicated task for me for some reason, so any feedback on that front is very important to me.