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Here's the reality, depressed people don't seek help, if they seek for help then life would go easy on them but most of them will of course isolate themselves thinking it's best for them to be alone without help but instead they go deeper.

I don't think I did a good job communicating, when I mean straightforward, I mean that the protagonist of the story obviously wouldn't choose that option, but the player of the game certainly would. One suggestion might be to have an action the player do result in that outcome, rather than a choice of what the player would most likely choose vs what the protagonist would most likely choose. I was honestly expecting the protagonist to keep choosing to ignore the friend.

I usually don't play story driven games that often, but nevertheless enjoyed your game. I hope my feedback was helpful!