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Cool game! First time around I missed the jumpscare because I was still looking at the door. It is a bit hard to tell when there's a cutscene and when you can move around, as you are just looking at the door and suddenly can move. I do like the vibe of the static, but it doesn't feel very good to play, and hurt my eyes :( Overall, cool story, the good ending felt extremely straightforward, I think the good ending should be more roundabout, rather than the option I assume most people would choose.

There is an option to turn of the static effects in the menu (epilepsy-friendly mode)
The ending do need more work as it is really easy to get a good ending.
Glad you got to play the game!

Here's the reality, depressed people don't seek help, if they seek for help then life would go easy on them but most of them will of course isolate themselves thinking it's best for them to be alone without help but instead they go deeper.

I don't think I did a good job communicating, when I mean straightforward, I mean that the protagonist of the story obviously wouldn't choose that option, but the player of the game certainly would. One suggestion might be to have an action the player do result in that outcome, rather than a choice of what the player would most likely choose vs what the protagonist would most likely choose. I was honestly expecting the protagonist to keep choosing to ignore the friend.

I usually don't play story driven games that often, but nevertheless enjoyed your game. I hope my feedback was helpful!

It's the players freedom to choose, I might be too nice to them I guess... Thanks for the feedback!