Cool game! First time around I missed the jumpscare because I was still looking at the door. It is a bit hard to tell when there's a cutscene and when you can move around, as you are just looking at the door and suddenly can move. I do like the vibe of the static, but it doesn't feel very good to play, and hurt my eyes :( Overall, cool story, the good ending felt extremely straightforward, I think the good ending should be more roundabout, rather than the option I assume most people would choose.
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I don't think I did a good job communicating, when I mean straightforward, I mean that the protagonist of the story obviously wouldn't choose that option, but the player of the game certainly would. One suggestion might be to have an action the player do result in that outcome, rather than a choice of what the player would most likely choose vs what the protagonist would most likely choose. I was honestly expecting the protagonist to keep choosing to ignore the friend.
I usually don't play story driven games that often, but nevertheless enjoyed your game. I hope my feedback was helpful!