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Was hard but i guess it is only skill issue ! the controller is the big strengh, very fluid and satisfying to move around and defend yourself. The dodge ability is so cool. Enemies also are well designed, the little balls getting suddently attracted are challenging.

Would have loved to have better visuals and sfx but the juice is already here. has potential :D

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Thanks! Fun fact is that the enemies and players use the exact same script for dashing! Fuel cost included (they stop dashing if doing so would empty them completely) :)

Im pretty proud of how modular I made everything even if I wasnt able to make much use of the architecture due to the limited timeframe. The shooting enemy also uses the same script as the player for equipping the weapon, which means they can be swapped out on the fly for whatever weapons I design in the future assuming I do add more stuff. I hadnt given it much consideration and was mostly in it for the jam

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Ohh that’s great yeah creating modular things make development easier and creates potential interesting combos that were not even planned ! i love it i really think that making modular systems is really the core of a successful game design / game code. Why re create a system when you already have a fully working one ? anyway good job and good luck with your future games !