Nice work overall, I like the look and feel of this game a lot. I like how you sped up the player, it changes the dynamics of the game world and I think it matches the overall look of the game. A couple of things I would work on: the platforms don't seem to match the 3d meshes in some cases, you can walk into the middle of the scene and not fall. The scene could also use a player catcher component, since it is easy to fall off the platforms and then you need to reload the browser because there's no reset. It's also good that there are multiple paths through the level, but they should connect at some point, I can get to the end platform, but only from one direction, and once I'm there, I can't go back.