Villager with ElfLord are op, one-two shotting all enemies. HP scaling doesn't keep up at all: my current strongest enemy has 1800 hp, ElfLord has 3000 attack and 40% crit. Statistically every 2.5 attacks kill everything. With 2 turns of invulnerability it leaves enemies with just 0.5 turns of damage.
Add in an Enchantress to heal them up and an archer as the only hero able to attack from a non-frontline slot and this is objectively the strongest composition.
Well, it would be, if composition actually mattered.
It does not, however, due to the 10% dodge boon. Which can be stacked. Which means eventually you get more than 100% dodge. Which means any comp is absolutely invincible.
So, here's the answer your question:
I can pass infinite waves.
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The game itself is great. Very pleasing visuals and gameplay. My favorite features are the ability to refund skill nodes and some of enemies having puzzle-like abilities, requiring some strategic thinking. I also liked that some nodes required opening up nodes from different parts of the tree.
What I didn't like is the prestige. Half the nodes only make prestiges easier, but there's just not enough to prestige for. The whole tree took me maybe 10 minutes to fill up after the first prestige. Either add some more nodes or scrap it.
Finally, it would be great to have better backgrounds (Just generate some with Ai), and the ability to toggle autoboon seperately (I had to play manually for a while to get to the 100% dodge part as fast as possible).
Oh, and my enchantress and archer are hoovering above their spots for some reason, might look into that.