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Most of the game's code is built using python and RenPy, but the visuals are made through a separate 3D character and scene programs.

Characters, outfits, textues, maps, poses, lighting, UI, editing, color correction, conversions, and all the final polish are handled across a bunch of different tools and softwares.

It's basically a messy pile of programs, and way too many hours.

Are you using Koikatsu or VRoid Studio to create a game?  

p.s. Sorry for asking this, but these games (including yours) have sparked my interest in studying the mechanics themselves and how it all works.