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A good relaxing game, but:

  • Question: Is there any point in aiming the pipe to get more bounces? – My answer: No. Because at the very beginning, there are invisible walls at the edges of the digging pit, so the characters simply don't fly beyond them. My suggestion: instead of a flat surface in the digging zone, make something like a funnel, and let the user choose whom to throw and where. Otherwise, this game element is pointless
  • Next, it's a bit unclear why the pixel art is done in different styles. This was especially noticeable at the end. The game itself is visually nice, but the background is blurred — in my opinion, it would be much better if the background itself remained a sharp image, with blurred elements (dust, fireflies, etc.) added on top. Also, removing pixel interpolation from the font would help it fit the overall atmosphere better
  • Regarding story interludes. At first I thought they were some kind of events that make the player think about how to allocate money to reach victory faster, but as I understand it, that's not the case. In the future, you could consider this, so that at the end you don't see a sad message about losing a large number of gnomes :) If you expand the game in both breadth and depth, this is probably necessary to define the game's philosophy

"Is there any point in aiming the pipe to get more bounces?" - No, they're just guard rails.  You can choose to aim there if you'd like.  The gameplay isn't that deep.

"Next, it's a bit unclear why the pixel art is done in different styles." - I probably imported the sprite wrong or scaled it incorrectly.  I did at 2am after realizing I had the wrong sprite.

"Regarding story interludes...." It's not that serious.  Just a goofy little game about throwing dwarves and your rat friend :)

Thanks for playing!

Well, I guess you. When I look at all the games, I try to find the little details and interesting moments that create the magic of art — I enjoy that process. I genuinely like the games that are here, it's just that our approaches are different :)