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(+1)

At this stage, this is one of the most engaging games in this jam, but:

  • The only thing to criticize is the visual aspect. I understand that time was limited, but in the future, you could draw a unique background for each act — it could even be animated. As for the characters — you could either keep the cards but decorate them better (add frames, add levitation, animate them when attacking or using an ability), or draw separate character sprites standing on your background. Either option would add a bit of atmosphere to the game
  • You could also think about the enemy roster. Seeing a demon and two humans on the same team looks pretty ridiculous — but if this is explained from a story perspective, it could actually work really well
  • It's great that there are tooltips when hovering over information. That really helps understand what's going on. However, it would be nice to have (for example) an Act 0 that clearly shows what, where, and when to click
(+1)

Hi Owl. Thanks for trying the game out and giving such good feed back!

I agree with all your points, I wish I had more time to spend on the visuals for sure! I spent way to much time thinking about all the different enemies, cards, events, etc; and as a result, the visuals went to the waist side. This was my first 3 day jam and I def. didn't scope the project correctly, if I could do it over again I would of just did 1 act and spent more time on the visual aspect of the game (you know the fun part haha).

As for the Demons with humans, i figured that would be confusing without the backstory (aka a tutorial act that kind of explains the world you're getting into) but again, time got to me >.<; If you are curious about the plot; in a nutshell, you are trying to bring down the system in a world that is ran by ruthless/greedy demons. The demons in power use both humans and lessor demons to do their dirty work (which is why you see them together in fights)... or something like that lol.

Again, thanks so much for trying it out, I really appreciate it.