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(+1)

Rich setting that could bear a much longer adventure, and well presented in a visual aesthetic that supports the 'feel' of the huge Cathedral/Pyramid structure, Very cool complexity available with the various rooms, hooks, and random encounters. Decoherence mechanic offers an interesting new way to punish players :D

I feel this would benefit from spread out a little more over another page, I know that's not the competition etc, but I would definitely buy this spaced out with a bit more art to show the interiors or maybe what being decohered  does to someone. Good stuff.

(+1)

I was really trying with the aesthetic so it is really good to hear it is working. I totally agree about another page and art of the ship. I have a full 3D render of it in space I just couldn't fit anywhere I would love to use.

(+1)

Make it an additional download as a map!!! Nice big render for the table/ vtt