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Cheers for the notes! In my playtesting that also came up - there's a whole ecosystem but what actually happens in it? I'm going to add a three-act structure of events to give it more momentum/direction. The rifts are also ended up needlessly complicated - the crew basically *have* to interact with them to progress the investigation, but if there's different types they don't know what's going to happen. My plan is to have one big nasty one on the nightside, and the rest be stabilize-able (maybe the magnetic disc...?).