This was fun! Although I feel like the progression could've be a little bit quicker.
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Yeah… I had the feeling but all my playtesters (3 people excluding me) played the full game and didn’t get bored at any point when I was done with my balancing phase. It initially had “dead rounds” where you couldn’t buy anything, that was the main thing I was trying to avoid. Making sure the player is engaged with something meaningfully different every 3-5 minutes as well. Like the Super speed damage, then the compact ores. Then golden then tnt and tesla coils. But you are right there’s a really big “void” of just kinda chilling slowly at the mid to end points.